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Hello.
In
this tutorial I'll show you how to work with Character Studio’s
BIPED.
In this tutorial I’ll use 3D Studio Max R4 but it can be used in
all other versions of 3D Studio Max with Character Studio.
The
first thing to do is load the model you want to work with.
this is the model I'll be working:

Now
you have to make a BIPED for your model.
Click on CREATE menu ,
SYSTEM ,
BIPED .
Go to front view and click on the middle of the feet and
drag up to the size of your model.

Now you should see the BIPED inside
the model. Click on it and then go to the ANIMATIONS
menu. Select FIGURE MODE .
Now you should be able to edit the BIPED to make it fit inside the
model.
From this:

To this:

OK.
we have to SCALE the BIPED to fit in the model. make sure you're
in FIGURE MODE
before touching the BIPED.
First lets place the BIP01 (the
COM of the biped) in the model's pelvis.

Now go to FRONT VIEW and place
the BIP01 on the right place. Sometimes you have to scale the
pelvis to fit the legs on the right place. After that its time to
start fitting the legs. select the leg and rotate it until you
think its a good position.

We have to do this using the
ROTATE and SCALE tools .
After you're done with the leg, its time to MIRROR it to the other
leg.
Click on the leg you've just edited, click on COPY POSTURE. just
like on this image:

Now you should have BOTH legs perfectly
fit inside your model! isn't 3D Studio Max great!?

Now go up to the SPINE. It
is one of the body parts that you can move away from the BIP01.
they are:
"Bip01 Spine" "Bip01 R Clavicle" "Bip01 L
Clavicle" "Bip01 Tail01" fingers, ponytail and
toes.
OK now click on the "bip01
Spine" and move it around to fit the back of your model (if
you are using a HUMANOID this shouldn't be necessary).

After the SPINE, you can move on
to the CLAVICLE, just like the legs, you can mirror it to the
other side.
Now its time to assign each vertices to the biped you've just set.
PHYSIQUES
Comments? Questions?
drhugo@uol.com.br
ICQ: 35402518
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